Garbear also told me it is necessary to give an OpenGL context into the core. As far as I can see mupen64-plus is already ported to libretro. Bear in mind these are still early stages and I'm aware of many issues. I'm currently looking into getting n64 for Retroplayer. v64) into the n64 folder.ĭon't ask about where you can get the roms.ĭon't report problems to the other developers mentioned but you can post them in this thread if you want.
Install the ipk (Preware>Menu>Install Package) Graphics fixes and performance improvements. gles2n64 has its own file, settings for Rice are stored in mupen64plus.cfg Keyboard Controls (Experimental/Untested)Ĭonfig files are stored in /n64/data. Textures are scanned when the game is launched, this has been tested with a small texture pack, larger packs will affect load times and may affect performance or cause other problems.Įmutalk is one source for high resolution texture projects. These should be placed in n64/hires_texture/
High resolution textures are supported when using the Rice graphics plugin (from v 0.1.0). To show boxart instead of rom name, place images into n64/boxart these are not included, I tested using the images from daedalus圆4(Can download a tarball of all images at bottom of page.) Tap the top of the screen to toggle the menu this allows you to save, load, change controller overlay and enable or disable the accelerometer. I worked on getting it running on the touchpad, adding the touchscreen controls and porting Rice to OpenGL ES 2.0.Īudio works well if the framerate is good enough. Credits to the mupen64 and mupen64plus developers, Ari64 for his arm dynarec, Adventus for porting the video plugin to OpenGL ES 2, yongzh for putting the arm pieces together. This first release has many issues but some games are playable, in particular mario works quite well. Hello, for the past 2 weeks I've been working on getting mupen64plus working on the touchpad.